Skip to main content

Croc's World: Rise of the Gobbos

By HovlandRockGames

  • frylock98
    frylock98 left some feedback
    So yea we're just going to go ahead and call this masterpiece Croc 3 :)
  • robotshark_
    robotshark_ left some feedback
    Cool!
  • Darkcloudrepeat
    Darkcloudrepeat left some feedback
    Six Shooter Showdown would be a fine level if there wasn't so many hazards. You could try removing about half the dust ball thingsbecause the player still has to compete with the bullets that phase through objects.
  • Darkcloudrepeat
    Darkcloudrepeat left some feedback
    The Kronus chase has a few platforms that are a tiny bit too far away from each other. It'd make more sense for the gobbo king and queen to ride atop Croc in this scene, otherwise they will end up running on magma. Maybe place them on his shoulder.
  • Darkcloudrepeat
    Darkcloudrepeat left some feedback
    Croc In The Sky has some jumps that are very annoying to do. The cloud platform disappear a bit fast for the amount of angels, babies, arrows and axes you have to avoid. Speaking of babies, the flying cupid could definitly be moved to the background.
  • Darkcloudrepeat
    Darkcloudrepeat left some feedback
    Tick Tock Croc has a contradictory hazard and platform. For most of the level you are killed by specific gear types and then near the end you have to ride that exact gear type but now it suddenly doesn't kill you.
  • Darkcloudrepeat
    Darkcloudrepeat left some feedback
    Raptor Rage would feel better if none of the bones killed you on-touch. It feels good as an obstacle course without the bone hazards. The slide sections are impossible to see with the sand, you'll get stuck on bones or die to something you can't see.
  • Darkcloudrepeat
    Darkcloudrepeat left some feedback
    Star Croc's maze section can be skipped by jumping over the maze. The 2 ships at the end feel a bit excessive, the player will already be travelling at high speed at that point so they have to hope the ships have cleared a path. Try removing one of them.
  • Darkcloudrepeat
    Darkcloudrepeat left some feedback
    The Dragon's Keep slide is probably the worst of the slides so far because even when you do make it past the slide you can still miss the jump to the next section and get stuck at the end of the slide. A great bridge would match the theme more.
  • Darkcloudrepeat
    Darkcloudrepeat left some feedback
    The Dragon's Keep. The blue bounce pad thing is out of view of the player when they enter the second room, It'd look better at the opposit side of the room or at least somewhere more visible. I enjoyed this level up until the slide...
  • Darkcloudrepeat
    Darkcloudrepeat left some feedback
    Midnight Casino has some issues with cameras not showing the right parts when you need it. Some of the dice obstacles move too fast or have a much too short travel path. The first 5 dice are fine though.
  • Darkcloudrepeat
    Darkcloudrepeat left some feedback
    In Mostly Ghostly the ghost can move to the checkpoint and spawn locations where they will keep killing you until it moves out of the way. The jumps to the spinning platforms feel barely possible. You can do without the slide, you have enough level here.
  • Darkcloudrepeat
    Darkcloudrepeat left some feedback
    Rumble in the jungle has a few points where foilage hides the Croc or hazards from the camera. It's very easy to get out of bounds as well, you'll need to add some invisible or visible hard borders. The level can seem a bit overwhelming with the hazards.
  • Darkcloudrepeat
    Darkcloudrepeat left some feedback
    Icy Tower's first set of dangerous ice obstacles feel a tiny bit too fast especially for the first hazard of the level. Some of the moving ice platforms move too suddenly, try having them stop for a second so the player can jump to them.
  • Darkcloudrepeat
    Darkcloudrepeat left some feedback
    Dead Cave has a platform with a coin that if you jump down to you cant get back up without killing yourself. The sliding section at the end is way too fast, it's easy enough to avoid but it feels like it's over before it even begins.
  • Darkcloudrepeat
    Darkcloudrepeat left some feedback
    New Swamp City needs some adjustments on the fire's hit detection, sometimes it looks like I wasn't touching it but still died anyway. The cars can also move to a point where it crosses over one of the spawn points and that results in continous death.
  • Darkcloudrepeat
    Darkcloudrepeat left some feedback
    Croc feels like he drops too fast, normally that wouldn't be an issue given the character but since his jump height has been reduced as well it's very noticeable. Try adjusting his gravity so he doesn't drop as fast.
  • Darkcloudrepeat
    Darkcloudrepeat left some feedback
    If you want to include the title sequences then make them part of the actual opening cinematic.
  • Darkcloudrepeat
    Darkcloudrepeat left some feedback
    You have 4 opening/title sequences, a title screen and 3 scenes worth of opening cinematics before the player can play. The only things you should be keeping is the title screen and the opening cinematics. The sony/playstation/MM intros are unnecessary.
  • elcorvos
    elcorvos left some feedback
    Awesome
  • TimdZeeuw
    TimdZeeuw left some feedback
    Great

Oh dear! Your browser is either unsupported or there has been a problem loading the page.