- TheRedProphett left some feedbackYou should @ the user in the desc to save time
- Eat07 left some feedbackAwesome update. Combat is smoother and feels way less janky. The only issue I have is that the enemies have too much health for minor enemies. Unless this is intentional as some kind of level up mechanic?
- GravyGodsHouse left some feedbackThe atmosphere and designs are killer, you've really done some great work there. I won't beat around the bush though, the combat definitely needs a rework. The enemies track way too strongly and attack too frequently to use the charge attack or dodge.
- basedpoyo66 left some feedbackCool concept!! The animations could use some work. They are very stiff
- AmerikanGhost left some feedbackVisually gorgeous. I would love to see another variation of the claw attack that swipes downward. Also I got stuck in the first room - the bookshelf can be moved somehow?
- Eat07 left some feedbackAwesome concept but there are some problems. Enemies attack too fast leaving no time to dodge. There needs to be a wind up animation as well as recovery frames to let the player know its safe to attack. Use games like Bloodbourne as an example.
- Comment deleted
- Minou_thithi9391 left some feedbackIt's quite good, the lighting , the camera, some good technique in gameplay . U have my follow and I Can't wait for more
- AbdelKhaliq left some feedbackAnd last, I sended you a dream from another user. When you defeat the enemies you can check it out as example of 2-4 combo string. Or take other real full ps4 games as example.
- AbdelKhaliq left some feedbackP4 I also liked the question mark prompt, and prompt to be able to push something.
- AbdelKhaliq left some feedbackP3 Not sure if that will break the game in relation to balancing difficulty. What i like allot are: The suprise attack from above by one of those zombies, visibly being wounded, similar for the death enemies. Ability to feed is nice. I also liked the
- AbdelKhaliq left some feedbackP2: It could also be that *****ption of good hitboxes is improved with enemies having better being hit animations. I find her walking a bit too slow. Also maybe having a 2 to 3 hit attack combo can give a more fluid experience, not sure if that will break
- AbdelKhaliq left some feedbackP1: Animations needs allot of work still, this is probably the one thing that is most lacking. Other things: I find it a bit too dark. The hit boxes seem to be a mess, i am not sure if its a limitation of dreams or if there are ways to improve them.
- Opplydead left some feedbackI do think the attack should come out quicker and the camera should be more sensitive(Faster). There are a few typos and grammar mistakes but it looks well put together and has a lot of potential.
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