- Mungo-Donger left some feedbackAmazing. Scariest game I've played since alien isolation. First time the monster runs away needs work though. That was a tad silly. Gr8 work
- Anseso left some feedbackImagine playing this with psvr! I love it. Great job :)
- Xepher22 left some feedbackVery dark
- dangerousvang left some feedbackIts good. But 2 dark. Gave me a good chill bc the sound effects & aura. Good job. But 1 thing i dont like is how stucky i get.
- NATEROX2004 left some feedbackImagine this dude sitting there thinking they use hammers to remove boards Pepega Clap.
- Darkcloudrepeat left some feedbackIf you run while holding a hammer both hands move as normal while the hammer stays there floating, held in place by an invisible third hand. Simple fix; just toggle the right hand to invisible while an axe is held.
- Darkcloudrepeat left some feedbackThe enemies can't actually do anything to you, there is no reason to be afraid of them since you can just push them around. Consider something that isn't unfairly punishing like a 1-hit kill game over.
- Darkcloudrepeat left some feedbackAn alternative to the hammer system would be something more sensical and varied; Hammer to remove boards, key to unlock door etc.
- Darkcloudrepeat left some feedbackThe hammer progression feels so weird, why do we need different hammers? Think of a reason why that would be then you can incorporate that seamlessly into the game.
- Darkcloudrepeat left some feedbackSome areas of the house are too dark to navigate properly. You could use moonlit windows or small lamps around the place. I see that there is light in some places but the source is nowhere to be found.
- Frostadoodle left some feedbackI liked it :) but it was sometimes a little too dark. I mean I like dark n spooky rooms and all but this was occassionally borderline pitch black.
- Ladderstool left some feedbackOui
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v3.1 "Triceratops" Alex Evans mode enabled