This is a buggy proof-of-concept for a procedurally-generated roguelike. The movement sucks, but if people are interested in a polished version I'll fix it. If you'd like to contribute, pls let me know. A full version would have more enemies, bosses, etc.
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- Played 473 times by 426 dreamers
- Played for a total of 6 hours by the coMmunity
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- Used in 1 creation
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