- snake10elsn left some feedbackMuito bom
- TheGreatSheens left some feedbackNeeds checkpoints and to be 2 D only.
- ChrisContinues left some feedbackVisually this is a lot of fun and I could see you turning it into an original game one day, but the game is in desperate need of checkpoints and I honestly think the game would work better if it was just a 2D platformer. Can't wait to see future updates!
- ehSpeed left some feedbackNeeds checkpoints
- KRAVE_MEGA left some feedbackUnless you plan on letting the player move the camera around, you should keep this set to 2D movement as 3D only hinders the player with the way everything is now.
- Teeth_and_Nails left some feedbackNice
- Darkspider_David left some feedbackMaybe throw a checkpoint here or there.
- dasBente left some feedbackNice idea! This type of 3D platforming is perfectly fine but you may want to move the camera further up and have the light come from directly above instead of from an angle to make the players shadow easier to see, so that you know where you'll land.
- Havoc_Maker left some feedbackI little hard to jump while moving
- LPCurse left some feedbackI like it! The platforming was fun and the blocks were cool. I would restrict it to a 2D plane and reduce the sensitivity on movement.
- ConnorM_07 left some feedbackCan't see where jumping
- Koyomixz left some feedbackKept falling. Had fun, but you should lock to a 2d line
- mrhollywood12345 left some feedbackI would restrict movement to 2D
- Tokenkai left some feedbackCool. Gj
- BlackBeltBetty left some feedbackYou need to have movement locked to a 2d plane
- Ap0w- left some feedbackKept falling but enjoyed it
- TheFinnishChamp left some feedback3D World remaster lol
- Frostadoodle left some feedbackPerspective is a little difficult. Try raising the cam and tilting it down a bit maybe :)
- ckygirlie898 left some feedbackChallenging and fun
- aycizzle left some feedbackExceedingly frustrating! Its impossible to judge depth.
- SirTalllPaul left some feedbackIt's quite tedious trying to line up the jumps, that coupled with having to start from the beginning._.
- Chunky104 left some feedbackThe lack of a Platforming Shadow, combined with the camera angle, makes it difficult to judge where Mario's going to land on the Z Axis.
- Laby345 left some feedbackIt was a lot of Fun! Thank you!
- death_contract1 left some feedbackThe shadow angle is completely wrong and the camera makes all the manouvers hard to handle
- VocaloidArmy left some feedbackMaking an 2D Level and then forcing the player to do accurate jumps in an 3D enviroment from a 2D camera angle dosent make sense to me
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