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25 Bit Binary Variable [Collectable Saving Tech Demo]

By OgTheEnigma

  • coyote_blue
    coyote_blue left a comment
    This one works, but there's another one in your feed that does not.
    If you get this or the other message, I'd love to know why that is--so I don't duplicate the error myself. :)
  • EntropyTamed
    EntropyTamed left a comment
    Very cool. I'm hoping this wont be necessary if variable limit is increased in a future update. But good to have options.
  • Alados5
    Alados5 left a comment
    This is more similar to what I had before, but if you clone this to have 10 copies, delete the puppet and floor, you'll get 36% Gameplay which is what you get by copying 24 cubes with different variables 10 times too.
  • OgTheEnigma
    OWNER
    OgTheEnigma left a comment
    24 bits are a go!
  • OgTheEnigma
    OWNER
    OgTheEnigma left a comment
    One solution for reducing the work when implementing in real levels would be to publish a microchip containing 24 other microchips inside. They'll have the important wireless gadgets already named appropriately, although other logic wouldn't be included.
  • OgTheEnigma
    OWNER
    OgTheEnigma left a comment
    When I have time I'll make 8 bit, 16 bit and 24 but contraptions which can be put in other scenes more easily. However, it will still be necassary to individually name wireless gadgets inside the collectables themselves.
  • OgTheEnigma
    OWNER
    OgTheEnigma left a comment
    I've realised that I can probably convert this to 24 bits with just a single calculator gadget (and the standard repeated logic). It'll require re-jigging a load of calculator values, but should be fairly simple (yet tedius) to update.

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