Import into your scene. Wire the camera's FOV into the input node. Go to play mode to move the head tracker to the view. Now the border will be correct for that camera's FOV and can be used to arrange UI elements.
- ELEMENT STATS
- Played 13 times by 13 dreamers
- Played for a total of 4 minutes by the coMmunity
- 10 thumbs up
- Used in 6 creations
- Remixed once
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