remixable space fight scene
By noraleader
- OWNERnoraleader left a commentstars are grouped w invisible cube teleported to player location.
- OWNERnoraleader left a commentmuch of the ai is a linear prediction of players heading. player velocity is sent on transmitter, distance to player used to compute position routed to lookat module. the fire, rotate and move stuf is pretty clear to pick out n change.
- OWNERnoraleader left a commentso if you don't want to get involved w the logic, you can change the ship sculpt just dont build on or past the front cam, and you can delete the spiral engine to make it your way as long as you make sure you not deleting the rear camera boom.
- OWNERnoraleader left a commentalso note to be careful if adjusting these points. had recurring bug where fwd mover picked up some vector from motor bolt and flew in circle not straight, saved with undo. oh yeah, my rotations use 2 motor bolts for controlled 2 axis stuf, mess stacked.
- OWNERnoraleader left a commentthe player vessel has a mess of connectors for the engine animation and pivot for ext camera. front has similar mess for reticule and direction indicator, which are necessarily connected at same point front camera is. sorry, hard to reverse engineer.
- OWNERnoraleader left a commentthe enemy moves towards player until a set distance then triggers a timed veer (random direction) and retreat loop. its easy but provides engaging play in digestible size.
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