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Drowned Temple

By VectorSlinger

  • schreppybroepke
    schreppybroepke left a comment
    -- maybe more trees in the water or moss & lichen on the stone? St. Elmo's fire? This could also help the players to figure out the way.
    4. It sometimes wasn't clear why the god was able to knock me off a wall (when I should have been out of reach). (3/3)
  • schreppybroepke
    schreppybroepke left a comment
    ...be about misdirection and luring the god away as much as about speed.
    3. The fog, while a great stylistic choice, makes the level far less interesting from a visual standpoint: I wonder if something could be done to add a little visual oomph...(2/3)
  • schreppybroepke
    schreppybroepke left a comment
    Alright, having played through this at least half a dozen times, here's my take:
    1. Loved the design for the god! Arather unsettling mix of whale, shark and octopus -- very cool!
    2. The gameplay provided some nice variety in how it seemed to... (1/3)

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