- G_Ghost left some feedbackGetting to smooth it out, nice! But needs more... room for errors. Maybe disable controls till the track reaches a safe distance (pre-make), then allow for the player to begin. That way you prevent the player from surpassing the layout (at least for awhi
- G_Ghost left some feedbackJust a suggestion: the location detector could be a puppet that could traverse a premade scene (hills and all). The logic would have to look for 'scenery' rather than 'nothing' to deploy the track. It could be a bit complicated, but worth figuring out.
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