Skip to main content

FBIV | Bones (1player)

By loz_r

  • TAPgiles
    TAPgiles left some feedback
    Maybe put one of those Xs on the first bone so it indicates to slam it. That will teach the player that Xs and bones can be slammed.
  • TAPgiles
    TAPgiles left some feedback
    Would be cool if the slam attack worked on boxes all the way to the floor. Or even busted all the boxes nearby, like an area of effect.
  • TAPgiles
    TAPgiles left some feedback
    The larger launch pads timing feels off. Maybe use a single keyframe to move it up. Add springyness and pulse it on--something like that.
  • TAPgiles
    TAPgiles left some feedback
    The imp stuff works well! Though the switch looks like it could be used by the imp, in retrospect.
  • TAPgiles
    TAPgiles left some feedback
    The spring launch felt a little slow. For more control, you could use a force applier along with the visual.
  • TAPgiles
    TAPgiles left some feedback
    Going inside the skeleton is a really fun idea! But it's very difficult to play because you often can't see.
  • TAPgiles
    TAPgiles left some feedback
    Same goes for any copyrighted audio. They ask politely that you don't upload copyrighted material. It's bad form in general, but they cannot feature wonderful content like this that infringes copyright.

Oh dear! Your browser is either unsupported or there has been a problem loading the page.